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For Honor
EMPLOYER: Ubisoft Toronto
POSITION: Cinematic Designer
RESPONSIBILITIES:​
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Created and animated placeholder cutscenes.
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Supported in creating the cinematic script pipeline, and sequencer setup.
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Created scene files for animators, this included backgrounds, characters and props.
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Mobu to editor cinematic exports.
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Scripted timing of lights, VFX, SFX, music, dialogue, screen effects, weather.
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Built every cinematic character file used in all scenes across the game (this was hundreds of unique characters as this game features large armies).
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Debugged animation stuttering, alignment issues, VFX and light flickering, audio.
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Managed other Cinematic Designers day to day tasks and represented the team and it's progress at cinematic standups.
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