top of page

Far Cry Primal

EMPLOYER: Ubisoft Toronto
POSITION: Cinematic Designer

RESPONSIBILITIES:

  • Recorded and integrated previz cutscenes.

  • Created and animated placeholder cutscenes.

  • Built the cinematic script pipeline, and sequencer setup.

  • Created scene files for animators, this included backgrounds, characters and props.

  • Mobu to editor cinematic exports.

  • Scripted timing of lights, VFX, SFX, music, dialogue, screen effects, weather.

  • Scripted In / Outs (seamless cinematic to gameplay hand offs.

  • Scripted character events in game.

  • Debugged animation stuttering and alignment issues.

bottom of page