top of page
Far Cry Primal
EMPLOYER: Ubisoft Toronto
POSITION: Cinematic Designer
RESPONSIBILITIES:
-
Recorded and integrated previz cutscenes.
-
Created and animated placeholder cutscenes.
-
Built the cinematic script pipeline, and sequencer setup.
-
Created scene files for animators, this included backgrounds, characters and props.
-
Mobu to editor cinematic exports.
-
Scripted timing of lights, VFX, SFX, music, dialogue, screen effects, weather.
-
Scripted In / Outs (seamless cinematic to gameplay hand offs.
-
Scripted character events in game.
-
Debugged animation stuttering and alignment issues.
bottom of page