Far Cry 6: DLC 3 - The Vanishing
EMPLOYER: Ubisoft Toronto
POSITION: Senior Level Designer
OVERVIEW:
This mission is in collaboration with Netflix's "Stranger Things". This mission sees the player investigating disappearances in a destroyed village. This mystery leads them to a mental connection with a character named "Shest" who leads them to a secret underground bunker. There the player learns of Russian experiments in Yara, a missing dog, another dimension, and familiar deadly monsters. This mission was a large free update and features a variety of gameplay. I owned the majority of this missions design and setup, until around half way through it's production when I requested additional support to help finish some of the sections.
RESPONSIBILITIES:
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Designed this mission from the ground up with it's lead writer.
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Created mission design docs which included writeups and paint-overs to sell the idea of this mission to leads and directors.
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Created top down pen and paper plans for mission flow, encounter planning and narrative elements.
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Designed the open world mission spaces by shaping the terrain and placing envionmental assets.
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Tweaked existing open world locations to support our horror gameplay and encounters.
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Worked with narrative on story elements.
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Integrated mission scripting (conversations, objectives, combat encounters, ai, spawning, cleanups, music triggers, dialogue triggers, phone calls, animations, VFX, SFX, jump scares, custom enemy ai, timers, interacts, scripted events, animated meshes)
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Took the mission from whitebox to shipping quality.
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Fully designed the underground bunker layout.
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Managed mission layers and the loading and unloading of mission specific assets.
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Scripted mission boundaries in the open world with custom out of bounds visuals.
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Setup the large scale monster in the sky and scripted it's various behaviours throughout the mission.
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Setup ai paths, animation stations, scripted behaviours, barks, and reinforcements.
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Scripted a high intensity chase sequence featuring the demogorgon monster with a custom ai script that allowed for jump scare moments as well as permanent stalking behaviour and teleportation.
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Scripted wave based combat.